Behind the Design of Black Ops 2 with Developer Treyarch

In the latest episode of GameTrailers’ Behind the Design series, in which GT visits game developers studios to get the inside scoop on the development process, host Geoff Keighley heads to Treyarch HQ in Santa Monica to get the scoop on what goes into designing a game like Black Ops 2. In this first part, Treyarch’s Dan Bunting, Jimmy Zielinski and Studio Head Mark Lamia discuss the game’s big budget trailers and what went into making them, reveal special insight from the team behind the game and more.

Share this post:

4 Comments

  1. infinity says:

    Wow, this wasn’t that informative. We know all of this.

    Like or Dislike: Thumb up 7 Thumb down 0

  2. LikeABigBoy says:

    Old trash, we all hear that a 1000 times ……

    Like or Dislike: Thumb up 1 Thumb down 0

  3. danny says:

    he doesnt know anything mark lamia he,s so socially awkward hasnt got a clue think he needs more interaction with real people and public maybe some real life scenarios i remember when he presented the care package edition with david vonderhaar he was ridiculous LOL! it would be easier for him and at least be abit convincing for us all!

    Like or Dislike: Thumb up 0 Thumb down 0

    • Kamino says:

      Danny maybe you should spend more time concentrating on trying to write something a little more informative as well. You really think he cares what you think. All he wants is for people to buy the game. Act like a fool with your comments all you want. You will be dropping the 60 dollars for the game anyways.

      Like or Dislike: Thumb up 0 Thumb down 0

Leave a Comment