Call of Duty: Black Ops Perks Suggestions
Black Ops Perks Ideas

The ‘perks’ in Call of Duty’s multiplayer are modifiers that passively affect gameplay, allowing further customization of classes giving you added abilities. Perks have become an integral part of Call of Duty games since being introduced in Call of Duty 4: Modern Warfare. You have ridiculously over-powered perks like Commando (Modern Warfare 2,) relatively useless perks like Eavesdrop (Call of Duty: 4) and staples like Stopping Power.
Considering the develpers like to bring new perks to the table with each new release, what have we got to look forward to with Call of Duty: Black Ops’ perks? We want you to get your thinking caps on because we want to know what ideas you’ve got for brand new perks for Black Ops? What perks from previous Call of Duty games would you like to see left out? And what perks would you say are essential?
Let the world know in the comments section.
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1,735 Comments
Keep Ninja and Scavenger
Get rid of Commando and Last stand
what is the point of making a game more realistic and then making a guy stab 6feet, then fall 100 feet and run off, or shoot a dude in the chest with a .50BMG and he can fall to the floor and shoot the crap out of you before dying WTF
Also Painkiller can die ‘cos if they have painkillers like that in life I want some (PCP)
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as i have seen yes many upgrades should be thing on which would be possable, as we can see you cannot just instantly make a gun fire faster to be honest, as has been said perks should be as they are designed to do there those little enhancments which individuals have, like covering your charater in sand or grass as extra commo or clibing tress (as has been said), thigs like jugnaught (cannot spell) should be things as we can normaly see as customisign your character, jugga is more a flack jacket, this makes you less mobile and slower giving you more defence, stopping power is not needed people only use this to be normal as every one uses it, without stopping power the guns are valued as they are, the perks should be enviromental and those little niches which individuals just have from traning or just born with E.G. enhanced sight, more strength, faster, these sorts of simple but vital perks.
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well perks like eavase drop is usless but stopping power has been dragged on a bit much there should be more perks that are environmental on your character because through many call of dutys majority of the perks have been for your gun on my opion treyarch should take it up a notch because this is the first game that activison has staryed away from world war 2. the perks should be an even 33% of the perks for your gun 33% of the perks for your character and customization (optional, kinda throwing that out there) and 33% of the perks should be for the environment that your in for example if your in a jungle map there should be a perk for you to climb, scout, and kill enemys by pertching from a tree which was common in veitnam letting you set up multiple camera’s which from the teaser trailer seemed like a good example and being able to have better camo’s for your environment which i highly recomend because the camo’s in the other call of duty’s dont seem to give a good enough edge reply and tell me what you think of these ideas and from many video games ive played and im a major COD fan but ive come to realize camping has been a real problem that people complain about but there should be destructable environments for example battlefield bad company 2 campaign and multiplayer where camping is no problem because instead of shooting through walls trying to find where the enemy is camping why not just be able to blow up a decent size section of the wall to kill the enemy from the impact of the explosion or give you an advantage point to shoot them out and the guns graphics game play is amazing and if you add that one more elment, to destroy your environment. call of duty will have no competition because it has all the amazing elements any war game can possibly have. and for th perks like juggernaught have been a bit annoying or nooby because certain perks tend to turn the tables a bit much because they are to powerful perks like juggernaught should have a down side to them like you are much slower or you have to cancel out perk 2 or perk 3 but other perks like steady aim, hardline, or one man army should not be in the game because they have really no purpose or any decent amount of impact on the persons game play but perks like slight of hand, sitrep, ninja, overkill, and camoflague can change the game quite a bit but not to badly should be thought upon and please dont recycle perks to much like stopping power because it reduces the persons excitement towards the game because a whole new perk could have been put in and tested out. and the perks for your character should be really though about because they have been okay but played to safely you should try and to open up to more idea’s and i hope you read my comment and open up to some of these suggestions because im planning to join activision/treyarch because im a big video game fan and please add zombies because that was a large extra that everyone loved from call of duty WaW, thank you for reading this, please write back
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i disagree though on the part when you commented on perks like steady aim because it had a really big impact on COD4 and yes I know this is no where near what COD4 was but it also had a big impact on MW2 in that it made akimboed guns feasible and hardline helped people get killstreaks without camping too much or boosting.(though a lot still boost anyway)
So just from my opinion all of those perks were very good it was just how you used them.
Like OMA, it was bad but usually only when you used noob tubes but it wasn’t too bad with anything else except maybe if you ran into a room filled with 19 claymores.
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personally, i love hardline. there a certain weapons where stopping power is useless such as the wa2000 (with or without stopping power it kills in one shot to the head neck or chest, and 2 in the stomach or limbs). for these weapons hardline is great
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By the way don’t forget the FAL.I hope they have semi-automatic rifles like that because unless you got a headshot the FAL took 2 bullets. Plus they were challenging to use so you good comments if you used them agaisnt a lobby where everybody was using automatic weapons.(excludes snipers,shotgunners except for the AA-12, and handguns)
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1. I think there should be some perks like death streaks but they make your killstreaks better ( extra set of flares, longer time )
2. I think they should just show you all perks and you have to make a blend of them
3. There should be special kits i.e. SMG Kit with Marathon And LightWeight
4. There should be a perk that lets you fit as many attachments as you can onto a weapon
5. There should also be an Anti-Camper perk ( i dont know what with thats for you to decide )
6. There should be no :
Painkiller, Martyrdom, One Man Army (yes if not with noob tubes ), Commando or no Scrambler
7. You should select different killstreaks for each class
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some perks that can be left out are the stopping power, scrambler, steady aim just replace it with a perk that can allow snipers to hold their breath longer,and last stand.
perks that need to stay are cold blooded, one man army, scavenger, commando, marathon, lightwieght, slieght of hand, ninja, and hardline.
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COD is a good game but there is always going to be fades and glitches.
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I think that there should be a perk only for snipers that allow them to use a camoflage blanket to be thrown over you when you go prone to use your sniper rifle. Almost everyone on previous call of duty games can see a sniper so easy and just use a noobtube, rpg-7, or even just an assult rifle and kill the sniper so fast not even giving him 2 min to use that place to snipe. If you want to know what i want the blanket to look like it is on mw2 on one of the missions twords the end of the game when Captin Price is in a desert like scene and he pulls it over.
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true but not only for snipers cause its a perk.Perks can be used all the time and if its only for snipers wats the use of haveing the perk if U dont have a sniper
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i say your right but i think he means that the perk should only be allowed to be used with a certain gun, for example that perk can only be used if u have a sniper as a primary weapon
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Well if it can only be used on certain guns, make it another attachment for snipers, not a perk.
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You have to remember this isn’t Battlefield. No call of duty game allows you to lay in the same spot for 2 minutes and not be seen. COD is a fast paced FPS and that’s why ppl love it and not battlefield.
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I’ve playing and listening to people complain about Jug and Painkiller for a couple years now, and I think that infinity ward and treyarch should redesign the perk to give faster health regeneration, same basic effect of giving the player the ability to live longer, but only of try escape, then the perk doesn’t become unfair in a 1-on-1 firefight if the other person isn’t using stopping power, plus it would keep a snipers as a one shot kill above the waist, as they should be.
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Damn thats an awsome idea there man
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You said that in a 1v1 if someone uses Juggernaut it’s unfair if the other person is not using Stopping Power.Well the same applies to Stopping power,it’s unfair to the person that doesnt use SP and uses something elses like Hardline to come across a player that uses SP.
Remember Juggernaut=Stopping Power/Sonic boom.Those 3 always will be in this game if it has perks,otherwise if you want 1 out….all 3 must get out too.
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But remember though almost nobody complains about that perk.In fact in a way it’s the most balanced perk in the red section though there are other perks that are also balanced too. And also it’s possible to defeat a person using stopping power(without juggernaut). You either need a powerful gun or you need to know some new tricks for example like drop shotting,jump shotting, or run & gun(walking sideways from the enemy while spraying or ADS shooting).
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Do you see people that use martyrdom(cod4),Mp40(WaW),Ump.45/Commando/G18(mw2) to complain about those things ? NO ! Noone will complain about a thing when he’s using it,cuz it gves him advantage.But after stopping using those things and being killed a lot by them,you start to complain.What i’m trying to say all those that complain about Juggernaut/Sonic Boom are not using it cuz they use SP on all their class.While i’m complaining about SP because i like to have a variety of perks,instead of SP on every class.
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I just mean that if I’m using something other than stopping power or jug, and they’re using jug, it takes me a lot longer to kill them then if they have stopping power on, so it’s harder to get a kill cause they have time to hide, run and get a spot so I lose the kill, easier to charge up and knife or throw a grenade, or noobtube. It happeed to me several times where I’m using a cold blooded class, sneak up to a guy with painkiller on (even when they are not using stopping power) and I start to shoot him, and he just turns and busts out an explosive or a few shots and he wins.
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Ps. Thanks for all the positive reviews, if you like it ask your other friends that play cod to come approve it, hopefully if there’s enough positive buzz it’ll actually get noticed.
PS3 message/add ryanXhead
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No problem, but still all you need to do to defeat a juggernaut is know the tricks I said or other things that may be useful. But still from my point of view almost nobody complained about stopping power in COD4 or MW2 which were both known to have “some” major balncing problems so I see no evidence that makes me believe you need juggernaut.
In fact juggernaut also ruins other perks because it doesn’t really allow a person to be succesful with other perks such as UAV jammer because at the end the only thing it will give you is stealth.Once you blown you’re cover it’ll be really hard to fight back.
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This game needs no stopping power! It could potentially balance itself out without any health or power inducing perks. With stopping power gone they could make sleight of hand a second perk again. Much more variety in players would show upon there being no stopping power or juggernaut.
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i was talking to my friend the other day and he said that he had found out that they might be bringing scavenger back
they should really take jugganaut and painkiller off the game but if they dont at least power it down i mean i’m on a 10 kill streak and if i had chopper gunner or AC130 on your about to kill a guy but oh no he has painkiller on and bamm another guy HAS TO COME FROM BEHIND no did always HAS TO and kills you
i think they should still have commando pro execpt the knife distance
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with the grenade launcher…i think if you shoot it at a wall and the grenade like bounces back..it should become a live grenade that would explode ….i think that would be cool
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the reason they didnt do that in mw2 was to accommodate noobs so that they wouldnt blast themselves. so i completely agree, screw the safety, if your dumb enough to use a nade launcher in close quarters u deserve to blast urself
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@Tanner yea like in world at war. i hope they fix that.
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NO PAINKILLER!!! I was like 3 away from a nuke and i stuck a guy with semtex, HE DIDN’T DIE!
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This is very true painkiller would not be needed if they actually sorted out the spawning. How many times I have been killed by a friendly care package landing on my head as I spawn is unreal favela is the worst map for spawn trapping.
Freakin_Steve add me
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I think juggernaut shouldnt be in black ops but painkiller yes,think about it it only last 10 seconds plus theres that gay spawn trapping if they dont fix that they have to put painkiller in black ops
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if they want to make a realistic game, there shouldnt be perks. you should just play the game with a regular gun. yeah, there can be add ons and such things, but perks are just making very realistic weapons, non realistic. plus, if the games rated M, they should make things like real life. im using gears of war as an example. in gears, if u snipe someones head it blows up, which would happen if u got sniped in real life. if they have a rated M game, they can do whatever they want on it. in real life, if a cheytac sniper were to hit your torso, you would tear in half. and if they want to make it very realistic, they make everything a 1 shot kill or down. they should put downs in a game. if u get shot with a machine gun or a pistol, u will fall down holding your wound, you wont die right away. in real life, if shot in the head, a pistol and a machine gun would be a one shot kill. there would be no need for hardcore mode. if the game was as described by me, you wouldnt need any perks. you wouldnt need fmj. oh, and another thing. knifing. if someone runs up to u and knifes you once, you wont neccesarily die unless your neck it slit or ur stabbed through the brain or heart. therefore, they should make u run up to someone, flip them around and then slit there throat or tackle them and begin stabbing until it tells you that the person is dead. if it was realistic, you wouldnt be able to run forever. a bazooka or rpg would destroy you instantly. they also should give you the ability to stick to a wall. and like hackers blow said, use your surroundings like a sniper camoflagued in a tree. in real life, you wouldnt be able to run past a claymore, you would be toast. if they wanted to make a realistic game, they would make it as i described because in real life there is no perks accept scavenger which should happen without even having a perk. sleight of hand pro is b.s. too. this whole quickscoping thing. if you did that in real life, your shoulder would b done. even 1 blow to the head across the whole map with a pistol you would be gone. they should make it this realistic and raise the score a ton because of how easy it will be. therefore no one will need a modded controller and u could get a lot of kills. thats all i have to say about having perks in a game. NO PERKS!
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COD isn’t meant to be a relistic game. It’s supposed to be more of an arcade type game. Your post sounds like a totally diferent game. COD will never be relistic… but it sure as hell will be fun!!
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First thing first. If you are knifed across the gut or other major areas of the body you will gone into shock pass out and die almost instantly. Second it is possible to survive a low caliber bullet to the head. Third if a game was to be one shot kills it would be a game of luck not skill. The fourth thing if you want no perks go play Bad Company 2.
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They should have One Man Army, but it shouldn’t resupply noob tubes. problem solved, everyone is happy except the tubers.
They should have a perk that cancels out stopping power. It has NO effect if the enemy is not using stopping power. Basically you take the same amount of damage regardless of if the guy shootin u has stopping power. Its not jugg or painkiller, but balances stopping power. Problem solved, everyone is happy.
^ Has to be a perk one. It is too powerful to be a perk three, but no one in their right mind would choose this over stopping power because against half the ppl playin, it has no effect. It should be unlocked at a high level tho.
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i think they should take stopping power out but think about sniping what do u do then think about it, it would not be powerful enough to one shot kill if you shoot them in the body i.e the gut
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The obvious anwser would be to make the snipers 1 shot kill if it’s shot above the waist or a certain height
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i think they should keep one man army and bling bust instead of fmj bring back deep impact and dead silence
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MW2 explosions are gay, if i threw a grenade at someone I expect to see pieces of body parts all over the roof and floor (it be pretty sick to run in a building and everythings covered in blood and crap). There should be a bigger range of knives ranging from Small swords to machetes to Combat daggers (maybe even axes
) being able to choose armour would be sick aswell, like heavy armour which makes you look like a tank (but would obviously slow you down), Medium armor for general use, and light armour for strike attacks. Vehicles would be mad specially a jeep or tank (fast vehicles would be a pain in the ass) yeh dats bout it
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I think they should have a perk that you can only unlock after prestige that you can take the regular half of one perk and pro of another and blend them.
Get rid of scrambler, i like scrambler pro but with scrambler someone on the other team knows when you close by.
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they should take stopping power and stedy aim and mix it together that will leave and extra perk slot for something else and then mix scavenger and slight of hand and then you need to improve bling so insted of having 2 things on your weapon you can have 3 maybe 4 like
red dot
suppressor
fmj
heart beat sensor
it will make it more fun
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Ok this is a new set of ideas. Please dont be rude
. Really i dont know if these are helpfull perks and stuff. But i think there should be a downside to a perk eventually so people have a reason to prestiege and dont use the perk over and over. Pro (Master) and Con (Veteran) You guys think of the cons of a perk
PERK 1____
Sleight of Hand: Faster Reloading
Master: Faster Switching between Weapons
Veteran: —
Nemsis: Faster Healing Factor
Master: Imunne to Special Grenade Effects
Veteran: —
Inventory: Able to Put 2 Attachments
Inventory: Bandolier (From Waw or mw1)
Veteran: —
OverKill: Carry two Primary Weapons
Master: Air Support Damage Increase
Veteran: —
PERK 2________
Parkour: Able to Sprint longer Distances (Extreme Conditioning)
Master: Able to climb over and up Obstacles Faster
Veteran:—
Camouflage: Unable to be Detceted by UAV
Master: No red crosshair or name shown when you are Targeted
Veteran:—
Ghost: Scrambles Enemy Rader in a Medium Radius
Master: Able to Slip Past Enemy Equipment in a Small Radius
Veteran:—
Hardline: One less kill Streak
Master: (You think of one)
Veteran:—
PERK 3_______
Steady Aim: Increase hip Fire Accuracy
Master: Slighty Reduces Recoil
Veteran:—
Iron Lungs: Able to Hold Breath Longer
Master: Able to Move Faster
Veteran:—
Survialist: Enemy Foot Steps are Louder
Master: Last Stand and relive down Teamates(Waw/Mw2)
Veteran:—
Fire Proof: Able to take less damage from Flamethrowers
Master: Signifcally take less damage from Flamethrower (idk i cant really think)
Veteran:—
Dexterty: Lets you arm or prep Grenades and Special Grenades Faster
Master: Faster Knife Recovery (Not Mw2 Commando)
Veteran:—
Dead Silence: Movements are 4x Queiter
Master: Take No fall Damage
Veteran:—
Flakjacket: Resistance to Explostion Increased
Master: Air Support Damage Decrease
Veteran:—
Bomb Squad: Able to see enemy equipment location (Mw2 Sitrep)
Master: Able to defuse Bombs Queiter
Veteran:—
Quick Sense: Faster Aiming Down Sight
Master: Resets fuse on tossing back enemy grenade
Veteran:—
Scvanger: One Full Maganzine Reslupply from Dead Enemys (Not Equipment)
Master: 3 Full Maganzine Gun reslupplye From Dead Enemys (Not Equipment)
Veteran:—
Artificial Intel: Reconnaissance (Waw)
Master: Able to Crouch/Jump/Prone Faster
Veteran:—
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I like your ideas very much but maybe hardline master could be Increased equipmentg damage or call in killstreak reward faster? and the survivalist perk is cool but i dont like the revive team mates ability in the same perk as the last stand so why not add a new perk called doctor or sumthin and that could be revive down team mates instead, and the master is regenerate health faster or team mates around regenerate health faster
this are just my suggestions and nemesis (normal) could be invisible to heartbeat sensors if they return
please tell me if this is helpfull, thx
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and maybe a perk called inventor you can hold one more of your special grenade and/or equipment at a time, master could be 1 more attachment (if bling nots in)or 2 more bullets in a magazine xD not crossbow or bowie knife offcourse
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hahah i lke some of your ideas, i just dont know whats going to be in the game thats all, i would had better ideas and perks but i had cram the ones i know would be in the game. but dont get me wronge your ideas are helpfull
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I don’t think that this new Call of Duty should be as reliant on perks and such, and maybe more veering towards unlocks on weaponry and such.
For example: One of your ideas was to make the master for steady aim have less recoil. I have no issues with this idea, but i think it would make the game more interesting, and more of an adventure if instead of making less recoil a perk, you could make it an attachment on your weapon. (A compensator for a pistol, and a muzzle break for a rifle, Just google these things, and you’ll know what i’m talking about) You shouldn’t be able to make a shotgun have less recoil, because there isn’t really anything you can do in real life to make it have less recoil. Unless it’s a semi… And i just find that a perk like that would be a bit too gamer. Haha
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hahaha to be honest i would like black ops to have grips on your weapons. thats why i put the less recoil if they dont have it. The person can just have a better grip on the gun.
I am also trying to make the player think more, which one would be more usefull or better for there situation. Example if someone is sniping they have choice better recoil or holding there breath better. wow i get of topic so easly lol.
But yea bascially i know what you mean.
Ps: i didnt really know what to put for tht master version lol
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yea they have to better equipment for this game too. stuff thats usefull
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For the love of God I hope Stopping Power and Commando are NOT in this game (but obviously stopping power will be because every git uses it).
Why not just have guns?
And thats about it – maybe pick up a few perks by the way you play. Or take out the ability to use the most ridiculously effective perks like stopping power after a certain rank, cos all the noobs need it…
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Honestly if they toned down stopping power it would be fine and instead of making your character leap forward with commando how about just giving him a knife that is longer but then its a normal non-leaping melee.
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NO scrambler, commando, one man army, add overkill and a really weak juggernaut
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Primary peks that need to stay are seight of hand Marathon and Bling
Secondary peks that need to stay are Lightweight and stopping power
third peks that need to stay are Steady aim and sit rep
with out marathon and lightweight, SMGs are useless,and sniping is impossible without seight of hand pro. steady aim really helps for SMGs and assault rifles. please don’t bring back commando. people with commando have the knifing range of a shotguns bullets. noob toobing may be for noobs but one man army encourages experienced players to noob toob. dont bring back one man army.
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right i’ve been sat here reading all your comments about black ops but infinity ward and treyarch are two different companys and maybe, just maybe they might no use ninja or bling or one man army and make up new perks like infinty ward did. Personally i like the idea about getting all the perks into one catergorey and just picking the 3 that you like the best
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Here’s a few things I’d love perks to cover (pro or otherwise)
Reloading during spring
-Faster weapon switching
-Melee resistance (melee does 99 damage to you) might be a better equipment
-Save people in last stand
-Increase health regen speed/decreased time after last hit before regen
-Reduced weapon sway (if weapons get their sway back)
-A return of Double Tap (pump shotties, i’m lookin at you)
-Quicker use of equipment (throw nades faster, drop claymore and c4 faster…)
Changes:
-Stopping power should be an attachment
-Bandolier should be an attachment
-Recoil reductions (grips for any gun) i’d love to see as a perk
-No more Commando
-Commando pro should reduce falling damage by 1/2 – 2/3 not remove it
-Steady aim should decrease the speed the reticule increases in size when hip firing, not just make it smaller
-I’d like to see ghillie suits being equipment (the neigh invisibility is enough without them sitting on a claymore plus ghillie suits are cool)
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IMO, i would like to see neither juggernaut or stopping power return. the problem with these perks is they are the only perks anyone uses. if u dont use juggernaut, u get slaughtered by the people with stopping power, if you dont use stopping power u’ll never be able to kill anyone using juggernaut, and in mw2 everyone uses stopping power because if you dont u’ll never be the victor of head on firefights. so, i would love to see neither of them return so that players can actually make use of the other perk2′s.
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with the grenade launcher…i think if you shoot it at a wall and the grenade like bounces back..it should become a live grenade that would explode ….i think that would be cool
now with painkiller- painkiller completely gone but when you spawn air support,etc. can not hurt you for “3-5″ seconds? depends, idk which one is better
also i would like to see a perk that you get close to the end of your prestige that allows you to have 2 different pieces of equipment like for example: throwing knife and claymore
or
a perk that gives you say to claymores or two throwing knifes for ex.
RECOIL- i hate recoil especially when you have a good gun that kicks all over the place- i think there should be a perk that as a master or “pro” you get less recoil
heartbeat sensor? i think when you have the heartbeat sensor equip there should be a certain amount of times your are allowed to use it, it would act as a uav type thing but it would only be used for close range… for example: you know someones in the same building you are in, use press a button on your d-pad and use one of your mini uavs..say 1 out of 3 this was just a thought
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Equip
1st Perk Slot : Allowed two equpiments like a claymore and a c4 or frag and c4
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Maybe no because I think MW2 was better in that instead of running out of equipment you just have to run over someone to get more(not talking about noob tubes). So try not to make equipment perk 1 or launchers perk 1.(but make grenade launchers perk 1 though if they’re coming back)
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Sleight of hand pro for snipers. To Be able to Quickscope.
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I just hope that activision doesnt make treyarch make the game super noob friendly like MW2 is.
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I think that instead of a stupid deathstreak that rewards you for dying, you should have one slot for a counter-perk. The counter perks could include:
1. Counter Stopping Power – Stopping power does not increase the bullet damage when you are ht by an enemy with stopping power equipped
2 Counter Scrambler ( If included ) – Does not jam you radar if a player with scrambler is near you.
things like that
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Maybe Those effects can be the pros? or the third stage of the perk. am i right? and if the enemy have the same perks, thats fine, it makes it balanced that way
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actually just take stopping power out, its really weak, i hate that i shoot at someone first with my silenced acr w/ cold blooded, i die anyway because they have an RPD with SP -.-
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Get rid off Commando and Danger Close. The Noob Tubes are only good with Danger Close. Without Danger Close The Noob Tubes Are pure Garbage.
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new commando- camoflouged to surroundings
pro- no falling damage or fast movement or easier aiming/shooting when prone
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okay so commando defintly has to go (but i like the no falling damage so maybe they can mix that with some other perk).
perks to keep
cold-blooded
marathon
stopping power (so many people like this so of course they’re going to keep it)
and some others from mw2
they really have to do something about the noob tubing problem to. maybe add some perks that increace resistince to explosives, but no painkiller. I liked what some one had said earlier about changing it so that painkiller increases health regen which would be better then how it is now. but it maybe its too late because juggernaut is already a confirmed “armor” or something. not really sure how that works. Also, apparently your first and second perks decide what you get for your 3rd perk
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i think there should be a perk that doesnt allow the enemy to watch a kill cam. this would allow the one on the killing side to have a tactical advantage of a good hiding spot. plus some people who watch the killcams will change weapons to a launcher or noob tube and just unload at the spot. if your stupid enough to continue to run into the place that you keep getting killed at than you deserve to die
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Get rid of grenade launchers out of multiplayer completely. They are for pathetic players who cannot use a weapon and they require no skill to use.
Commando, Danger Close, Juggernaut, Painkiller, Scavenger, Last Stand all gone.
Secondary Weapon Pistol Only.
Maybe bring back overkill as long as you cannot have this and stopping power together.
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I dont think that scavenger should go, because when im on a high killstreak am usually pretty close to low ammo, so i thought that scavenger and bandolier were good perks, its just ur biased because of pepl noobtubin then pickin up ammo and repeatin etc.
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Grenade launchers are an important part in the game though, you see nade launchers everywhere, all the time. Getting rid of them would make the game very unrealistic. But on the other hand, They should definitely make them less accurate, and alot harder to use. because you can’t just run around with them like that.
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In short make them suck so people wont abuse them. By the way if you bring them back can you make sure they dont kill with direct impact because I,m tired of someone walking around the corner and then shooting me with a noob tube before I even fired a single shot. It’s like quickscopeing but way easier.
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Just need to get ways of people not to abuse perks like OMA. They should not make the maps so obviously closed in like putting a massive tank on the sides of the maps, bordered with cars you can jump over.
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Bring back overkill…Uhh get rid of commando….Make noob toobs take away a perk or whatever like in WAW.
Perk ideas…Umm explosive resistance? And pro version would make you unaffected by stuns and flashes. Something that makes me switch my guns faster… I think the should make lightweight faster to. So I can actually just dodge bullets if I’m up against a noob. Make scavenger weaker…No stopping power…No Juggernaut…If you want to keep scavenger makes it so that it doesn’t get less fuzzy when you’re far away. Otherwise they can use this to their advantage…
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i think that stopping power should be removed. you dont need it and there are always the guns that get way too overpowered like the ump .45 and the mp40. i like how infinity ward made perks get pro verions, but i also like more variety. if there wasnt stopping power people would have more unique classes and different playing styles. i dont think there should be perks that increase explosive damage and knifing range. because call of duty is a FIRST PERSON SHOOTER not a first person explosives and knifing game. there should be more guns then anything that explode. maybe another overkill perk? and grenade launching one man army classes are so cheap and annoying. there are so many things that do not require skill in modern warfare 2. and useless equipment like tactical insertions and blast shields. if you have a blast shield, youll still die by one noob tube or rpg. if you have tactical insertions, there will always be that one person waiting to spawn kill you. i also think there should be around maybe 50 guns or so because people always end up using the dominant guns and no one ever uses more variety. its only ump’s, and m203′s. also making guns damage around the smae would be nice, because in real life one gun wouldnt be stronger or weaker then another, unless theres a different ammo caliber. i hate now the only people sniping are quickscoping. i would appreciate it if treyarch made the perks so no combinations like marathon, lightweight, and commando could be used. or sleight of hand, and stopping power. treyarch needs to make black ops more of a first person shooter instead of having useless and stupid things in it. like having launchers and shotguns as secondarys. way to cheap. and also no stupid weapons like a riot shield. and it would be awsome if something like a riot shield wasnt cheap in hardcore. everything should be balanced for every game type and perk combination.
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Get rid of noobtubes, everyone hates noobtubes, even noobtuber’s hate noob tubes.You could reduce damage and you only get 1 instead of 2. (NO DANGER CLOSE ASWELL)
People agree?
VOTE UP…VOTE…VOTE UP…VOTE UP
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Many people complain about Juggernat,but noone complains about Stopping Power.C’omon so Juggernaut is unfair but Stopping power does not !?Are you serious people ?Just think Juggernaut is meant to cancel Stopping Power and Danger Close effect,while those 2 cancel Juggernaut’s effect so a balance is kept.Unless they get rid of Stopping Power/Danger Close, Juggernaut will stay in the game.
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there should be a choice for 4-5 perks not 3 because in Modern Warfare to there were several good perks to use for perk 1 of a gun like sleight of hand, scavenger, marathon, they should be split up so we can use those along with other great perks
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Ehm… what about a perk that allows you to use two of same colour?
Like “Hardline and Stoppingpower” at the same time
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Keep Marathon/pro,Sleight of Hand/pro,Scavenger/pro,Bling/pro,OneMan Army/pro(but instead of choosing a class make one),lightweight/pro,hardline/pro,cold blooded/pro,danger close/pro,keep commando but lower extra melee distance and instead of no falling damage put more resistance of falling on the ground,steady aim/pro,ninja/pro,and sitrep/pro.
Take away last stand wats the point if ur still gonna die and ur killer still gets points plus final stand is better,scrammbler is a huge giveaway but keep the claymore dely,no stopping power we already have fmj
Keep Final Stand,Painkiller(cause of the spawn trapping problem),and Matroydom.Copycat?U guys choose.
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Keep Painkiller???? And just so you know, FMJ doesn’t actually add bullet damage. Apart from that good ideas
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I think that for the really small maps they should disable some killstreaks. Like in MW2 when there was an AC-130 on Rust it really wasn’t fair.
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I’d say to add something that none of CoD games had. Something like where you shoot it carries and explosive with it. So when you hit a enemy it will blow and hit other people as well but it shouldn’t be over powered though.
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i think that perks should be character based and anything that affect the weapon, ie steady aim/ stopping power should be put into the weapon attachments in some way. not sure how this could be done but i think it would be better
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This is just me throwing random ideas out here, some you may find good, others you may find bad, depending on what you’re looking for in the new Call of Duty: Black Ops.
First of all, stopping power. I think they shouldn’t have stopping power because all it does is force you to use it if you want to compete with any other half decent player that’s using stopping power. I find that it limits your player a lot, because now you MUST use it because, it is true, you, and i can come in first place without it, but the other players do gain quite an advantage on you.
I do not think that all of the perks should just pool, and you can just pick your favorite 3, because everyone will just end up using the same 3 best perks. I don’t think that everyone should be so dependant on perks. Instead, i think perks should just be those little, perks that can make you do a certain thing better then someone else, or give you a certain unique skill. For me, perks should NOT Be able to make you do unrealistic things, You shouldn’t just magicly be able to have a perk that gives you more damage (stopping power) because, in reality, although this is just a game, when things get that unrealistic, it can take the fun out of things. I think an alternative to stopping power could be something like rounds that contain more powder, resulting in a stronger impact, but the consequence is, your reacoil can be greatly increased. Unless you could put another attachment on your gun, such as a compensator( it’s on the end of the barrel, and as the bullets leave the barrel, holes in the top of the barrel push the muzzle back down, resulting in less upwards recoil. just google it haha)
Another thing that turned me off from Call of Duty: MW2 is that all of the maps are different, but in a way, they are all sooooooo similar. They are al just big open places, Where you can get sniped from any place you stand. I think it would make the game more interesting if you had say, one, maybe two maps that were just hallways or something through a building… With lots of cover, and many places to hide.
There’s people saying that they should make the game super realistic, but the truth is, it’s a game, and unless you go out and shoot a real gun, it’s just not the same. They can however make the game not super ralistic, but maybe a bit more realistic. Like legit perks, UAV jammer, Camoflauge… Not commando, although it is fun to use, it’s so unreastic that it’s fun at first, but it has become a huge turn off.
Shotguns… Longer range please, or at least be able to load them with slugs. Truth is, a shotgun is DEADLY at 50 meters away, so 10 feet is a little bit of a hold back.
Sniping… They should seriously do something about all the quick scoping and such. i’m not gunna lie, i like quick scoping, and it is a fun challenge, but it’s just another gamer thing that made a lot of people quit. Sniping isn’t for getting a massive amount of kills, sniping is for getting a couple, very important kills. Like if you were to take out a camper, in the end, You would be doing your team a huge favour.
Overall i don’t think they should make the guns that crazy accurate, because across the map, someone even with and assault rifle should have no chance against a sniper. Once again, just kinda realing up the game a bit.
Another thing that makes the game fun is being able to use unique weapons, like the throwing knife, but the throwing knife is so unaffactive, that you can really only use it as a joke. I think it would be alot of fun for the unique weapons, such as a ballistics knife, to acctually stand a chance when you fight someone.
Anyways, That is all for now. Haha
These are just my ideas, and if you really feel that i’ve offended you, i’m sorry, but don’t be reading this forum looking for fights.
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i reckon black ops should have overkill off cod4 letting u use to primary weapons
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i think they should creat a shrapmel perk that shoots metal shards after a grenade explosion just an idea
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It’s Ok just as long as it’s not for grenade launchers.Make it just for rocket launchers and regular grenades.By the way wouldn’t that prek just be another version of danger close/sonic boom?
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srry could someone comment and tell me what oma is
and to get good votes all i have to say is
THUMS UP FOR RC CAR
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OMA is the initials for One Man Army.
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let the player be able to drive cars and helicopters and have armor like halo i will so buy the game if u do
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