Black Ops 2′s Point Allocation System to Revamp Create-a-Class & The Way You Build Loadouts

Call of Duty’s Create-a-Class system and the way that you’ve build your loadouts in the previous five CoD games is getting a radical overhaul for Black Ops 2 with a new ‘point allocation system’ that is said to be in place.
An NDA-breaking slip-up on a now re-edited ‘Weekend Confirmed’ podcast by Garnett Lee, who got to play Black Ops 2′s multiplayer at E3 (someone also accidentally Instagramed photos from the event, revealing the new HUD and more. Garnett can also be seen in the mp lobby misspelt as Gannett), revealed that you set up your classes by means of a 10 point allocation system in Black Ops 2′s multiplayer. Check out the original, un-edited podcast below
(Skip to 15:00)
The idea behind this is that you can use the new system to set up classes that aren’t restricted to a primary, secondary, equipment and three Perks like you’ve traditionally had to in previous games.
For example, you could use all your points toward starting out with 2 primary weapons kitted out with attachments, which would use most of your points and only have 1 Perk. Or, on the other end of the scale, you could allocate no points to weapons and start out with just a knife, kill someone, and pick up their gun (should you choose). The points you haven’t used on any weapons / attachments / equipment would allow you to use them toward lots of Perks. Of course you can still create classes with a mixture of weapons, attachments, equipment and Perks, should you wish.
Put simply, the Black Ops 2 point allocation system replaces the primary / secondary / equipment slot system. Guns, attachments, equipment and Perks are now ‘bought’ with points. Allocate less points to weapons, attachments and equipment, you can get more Perks. Allocate more points to weapons, attachments and equipment, you get less Perks. This system gives people more freedom to set up classes more favorable to their particular way of playing the game.
I’m sure the guys at Treyarch have this point allocation system all balanced-up and locked-down and will reveal more details about it and other aspects of Black Ops 2′s multiplayer in the coming months. Activision usually start releasing multiplayer details for their next Call of Duty game around the beginning of September. So…
Stay tuned to CoDBlackOpsBlog for any developments on the new point allocation system and all Black Ops 2 related news.





23 Comments
Wow, that’s actually pretty clever. Though I can guarantee there will be guys with 2 noob tubes.
Its sort of combines the idea of using specialist streak to gain lots of perks with the COD points from the first Black Ops.
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Two n00b tubes won’t be that big of an issue. Black Ops 1 and MW3 both nerfed tubes to the point where it has to be a very near impact or two tubes to kill. Meaning… MAYBE they get 2 kills with their grenade launcher. I don’t foresee it being to big of a deal. Combine that with the (almost) inevitability of there being a “Blast Shield” perk… and I think it will all work out.
Treyarch builds a balanced game. In Treyarch We Trust.
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I like that idea. It’ll make things more interesting. It would be sick to have a public game that starts out with no guns because everyone is perked up.
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this is absolutely an improvement over some of their previous “innovations” like COD points. i definately like this concept, players can truly build a class that fits their play style with a system like this, which is what the producers have been promising (a producer keeping a promise!? someone check and see if hell froze over!)players who think perks are worthless can focus on teching them selves out with extra guns and gear, whereas the “skilled” players can do what was suggested as a possibility in the article, choose no equipment except a pistol and make a super soldier out of themselves with perks but have to rely on improvising for the rest. *clap clap* im impressed Treyarch, and thats coming from an IW fanboy.
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yeah but i hope there wont be an op build that everyone uses :/
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I need to see a demonstration of this before I have an opinion.
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Hidden due to low comment rating. Click here to see.
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This is actually pretty clever. I like how Treyarch have decided that they’re not going to do the same old CoD, and reinvented it. And it would defiantly be great since it will allow people to make classes based on the way they play the game (Like me using stealth tactics)
Great Job Treyarch with what we’ve seen in the campaign and now this, Black Ops II is easily going to be a more of a great game overall other than just a good CoD game.
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you mean your playing style is….. camping
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hope they are saying the truth when they say they are going to do something new all cods are the same in MP for now this one is the same as far as i know talking about MP
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i think a lot people would use points on an smg and the rest on noob perks…. this would increase camping.. but it could turn out oke!
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Would this Work
1 Primary
1 Secondary
Perk 1
Perk 2
Perk 3
Perk 4
Perk 5
Perk 6
Grenade
Throwing Knife
And i would have no kill streaks or are they separate?
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That’s a good question. It wouldn’t be a bad setup, to be honest.
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Ok Thx I am hoping I can Still Have A primary and a secondary
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You can this is wat its going to be
Primary-1 attachmaent-1
Sencondary-1 attachment-1
lethal-1
tactical-1
equipment-1
perk 1-1
perk 2-1
perk 3-1
that makes 10 points
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I’m pretty sure guns and perks and stuff like that each have a different cost for points.
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I’m gonna assume that a SMG (primary might not be worth 1 point though)… i.e… a gun != perk in points.
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There seperate
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They are probably going to have 2 primarys, and a primary can be a pistol.
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ill figure it out when i get the game the only thing im concerned about would be the hacking
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the guns in black ops 2 kinda looks like the new guns belong in halo or something like that…
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OMG… I just Shat Myself!! Way to go Treyarch for giving something amazing to look forward too! Very excited!
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I love this game, its the most balanced game ever! powwerhouuuse! baby! K0Bk!!
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